Since its beginning, the web has often been used as a tool to meet new people, but in recent years the interaction between web-users has grown dramatically, spawning a new generation of networking sites.
Some networking sites allow users to swap video and images.
Sites like Bebo, Facebook and Myspace have fuelled the social networking trend. Rupert Murdock owner of the News of the World newspaper owns Myspace, he saw potential in the social networking site and now pratically owns the media industry. Myspace particularly is used to advertise bands, models and businesses free of cost. This is the main reason why social networks are so popular, they're free.
Some networking sites allow users to swap video and images.
Sites like Bebo, Facebook and Myspace have fuelled the social networking trend. Rupert Murdock owner of the News of the World newspaper owns Myspace, he saw potential in the social networking site and now pratically owns the media industry. Myspace particularly is used to advertise bands, models and businesses free of cost. This is the main reason why social networks are so popular, they're free.
These sites could be called posh blogs, but tools are used to make them simpler to post text, photos, music and now videos.
Another social networking site is youtube, it allows ameature film makers to produce films and post them on the internet, aswell as you can see nearly any video there has ever been made on youtube. Youtube is very well known and people from all around the world use it, therefore countries Like America that are ahead in a TV series such as Lost make it possible for people in England to watch it on youtube.
Advantages - Socialise with friends
- People you haven't spoken to in years
- There free apart from internet connection costs
Disadvantages
- Social Networking sites can be easily used by peodophiles.
- Lack of security
- Addictive
1 comment:
Matt - this is cut and pasted from wikipedia. You need to write in your own words - and include a link to wikipedia. Also, discuss key positives for audiences and societal concerns about virtual reality in more detail - not just one line...
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